Tuesday, March 12, 2013
New character animations
I hooked up some new character animations and tweaked the animation tree to support more blends and partial animations. Finally, the character has something animating when strafing or running backwards while shooting!
The new animations went in surprisingly quickly. It was over a year ago now when I first designed the animation system, and since then it has come a long ways with a slew of animation node types, blending features, performance improvements and most importantly actual game code that hammers it every day. The thing I am happiest about is that it continues to do the job and I have every reason to believe it will continue to do so for this game and beyond.