The comm dish appears in a few missions as part of the storyline. Here is a shot where I was testing them to see how many I could draw. Because of the instanced model rendering, it could actually render quite a lot before having any real impact to performance.
Here are some dishes as seen in a mission:
Earlier this week I added colorization features to the renderer. Here's a before & after of the same creature with different tunings:
|Xeno Crab, original color|
|Xeno Crab, alternate color|
Here's just a fun shot of trying to get away from a large flyer.
|Trying to escape a large flyer|