Saturday, May 4, 2013

Screenshot Saturday!

Here's a few pics from the week.

The comm dish appears in a few missions as part of the storyline. Here is a shot where I was testing them to see how many I could draw. Because of the instanced model rendering, it could actually render quite a lot before having any real impact to performance.
Communication Dish
I have to say, I'm pretty happy with the instanced rendering tech in Thunder Moon engine. Being able to author rigid body or skinned models and with any number of bones, shaders and integrated lights and then having the pipeline cook everything so it just appears on screen with environmental lighting and other localized effects is really useful.

Here are some dishes as seen in a mission:

Earlier this week I added colorization features to the renderer. Here's a before & after of the same creature with different tunings:
Xeno Crab, original color

Xeno Crab, alternate color
Check out the previous blog post for a video showing more about the color features.

Here's just a fun shot of trying to get away from a large flyer.
Trying to escape a large flyer

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